AI Insights · Timothy · January 2023
Top 5 Fidget Toys Games on iOS in the UK Q4 2022
In Q4 2022, the top 5 Fidget Toys Games on iOS in the UK saw varied performances in terms of downloads, revenue, and active users. Here’s a detailed look at their trends.
In the fourth quarter of 2022, the top five Fidget Toys Games on the iOS platform in the United Kingdom displayed a range of performances. Below, we delve into the weekly trends for downloads, revenue, and active users for each of these applications.
Pixel Demolish from Rollic Games saw its weekly revenue peak at $332 in late October before gradually declining to $153 by the end of December. Weekly downloads for this app began at 9.2K in late September, experienced a peak of 17.2K in mid-October, and then tapered off to around 1.2K by the end of the year. Meanwhile, active users followed a similar trend, starting at 14.1K, peaking at 40.5K, and ending at 25.4K.
Antistress - Relaxing games by Moreno Maio maintained a relatively stable revenue stream, with slight fluctuations, ending the quarter at $39 weekly. Downloads for this app showed a gradual increase, starting at 985 and rising to 2.3K by the end of December. Active users mirrored this growth, beginning at 4.8K and reaching nearly 9K by the close of the quarter.
Slime it: Slime Game Simulator from Slime4Fun had modest revenue figures, peaking at $45 in the last week of December. Downloads started at 116, dipped mid-quarter, and then recovered to 181 by the end of December. Active users for this app remained relatively steady, hovering around 3.3K throughout the quarter.
Antistress - Satisfying Games! by CONTENT ARCADE (UK) LTD. saw its revenue peak at $38 in mid-December. Weekly downloads fluctuated but ended with a notable increase from 255 to 548. Active users also followed an upward trend, starting at 511 and ending at 792.
Lastly, Gear Clicker from Rollic Games, which was released at the end of November, quickly generated $288 in the final week of December. Downloads were strong, starting at 26.3K and slightly decreasing to 24K by the end of the month. Active users showed significant growth, from 21.8K to 36.9K within two weeks.
The data for these apps comes from Sensor Tower, where more in-depth insights can be found.